"Fuck"
I've got to remember this.
Saturday, March 13, 2010
Saturday, January 02, 2010
i need a montage
i need a training montage, like in a movie.
i'd like to work at PIXAR, but i realize i've got a lot of work to do to get there.
which is why i need an animation-making montage. with inspirational music. That hopefully ends with me shaking hands with John Lasseter, winking and giving a thumbs-up to the camera.
i'd like to work at PIXAR, but i realize i've got a lot of work to do to get there.
which is why i need an animation-making montage. with inspirational music. That hopefully ends with me shaking hands with John Lasseter, winking and giving a thumbs-up to the camera.
Wednesday, September 16, 2009
another little
i like things when they've gotten a patina or as i like to call it, taken on information.
Saturday, August 22, 2009
Sunday, May 10, 2009
the clone wars series movie
disappointing. even for star wars. See, the thing is, i'd had may hopes raised back up again a bit because of the clone wars series. The 2d animated one by Gennady Tartakovsky. that was great. Really tight storytelling, very little dialogue but dramatic, interesting situations. i loved it. But the new one, the movie- it's like they sucked the life out of those designs, made them rigid and lifeless. I don't know why it was done in CG to begin with. Why not 2d cel animation, like the rest of the series? The look is inconsistent. Not only that, but it's clearly not as good. The animation is just not as good as the series.
The thing i noticed especially was the mouth positions. This is probably something only an animation geek would notice, but they just lacked interest, they were uninteresting poses, they just moved from one pose to the next without any emphasis. i think this is because they used a (Singaporean i think?) studio to outsource the work.
man, don't get me started on that. There's ton of people here in the Bay Area looking for animation work. I know, i graduated with a class full of them.
To me this just shows to go you can't outsource creative work. Or- you can, you just get poor quality. But most people don't notice. i believe, though, that people will notice, on a subtle level everything just seems more dynamic and interesting with good animation.
The thing i noticed especially was the mouth positions. This is probably something only an animation geek would notice, but they just lacked interest, they were uninteresting poses, they just moved from one pose to the next without any emphasis. i think this is because they used a (Singaporean i think?) studio to outsource the work.
man, don't get me started on that. There's ton of people here in the Bay Area looking for animation work. I know, i graduated with a class full of them.
To me this just shows to go you can't outsource creative work. Or- you can, you just get poor quality. But most people don't notice. i believe, though, that people will notice, on a subtle level everything just seems more dynamic and interesting with good animation.
Tuesday, May 20, 2008
Wednesday, May 14, 2008
here's my demo reel
Up on YouTube.
It's just my animation work. I'm trying to get a job at Pixar. I know, everyone wants that.
It's just my animation work. I'm trying to get a job at Pixar. I know, everyone wants that.
Tuesday, April 22, 2008
Wednesday, April 16, 2008
a modest proposal
Something really bothers me about the animation industry right now. Everybody seems to send their stuff to Korea. Why? Even good animators like Genndy Tartakovsky and Craig McCracken. There's more new animation being made now than for a long time and there's a distribution channel for it (cable) but none of it is actually being animated here. It's apparently 'just how it's done now'. This is distressing for a couple of reasons.
One- Outsourcing Creative work. This isn't just labor. This isn't just something anyone can do. This is creative work. Even inbetweens are creative work. Which brings me to the second point:
Work for new artists. Used to be, young artists would get to build up their skills on the crap work like inbetweens. Then they'd have a foundation for drawing animation, and know what's required to work in a studio. Now, no one can get those skills. School teaches you basic principles (if you're lucky), but you need to work on a real series to apply those principles. So, there's never going to be a native animation industry here. It's all overseas.
How come this is the way it's done? Money? Probably.
Also, I should probably say that I have nothing against Korea or their animation industry. They're selling a product that people want to buy- more power to them. What i don't like is the people who made the decision that outsourcing jobs was a good idea.
The real point of this diatribe? Someone needs to found a studio that will do that, if that's how the industry works now, no one does animation in-house, then someone needs to make an inbetweens studio in America. There are a ton of people who want to get into animation- i went to school with a bunch of them. Probably i have enough connections to staff a studio like that. i don't really know. I don't really know the size of the staff or the amount of money involved. We'd of course need it to be very cheap, to compete with Korea. Office space is pretty cheap in some places here, and no Aeron chairs for anyone. Is that cheap enough?
This studio would have these benefits:
Rapid turnaround.-It just has to be faster to FedEx stuff to Burbank than to send it overseas.Has to.
No Language barrier.-This shit should be obvious.
No culture differences-This is a little more subtle. Animation depends on physical acting. A lot of physical acting is gestures and poses, a lot of which are culture specific. An American company would know what you mean.
Possibly starting a new industry in the Bay Area.
what do you think?
-jeremy
One- Outsourcing Creative work. This isn't just labor. This isn't just something anyone can do. This is creative work. Even inbetweens are creative work. Which brings me to the second point:
Work for new artists. Used to be, young artists would get to build up their skills on the crap work like inbetweens. Then they'd have a foundation for drawing animation, and know what's required to work in a studio. Now, no one can get those skills. School teaches you basic principles (if you're lucky), but you need to work on a real series to apply those principles. So, there's never going to be a native animation industry here. It's all overseas.
How come this is the way it's done? Money? Probably.
Also, I should probably say that I have nothing against Korea or their animation industry. They're selling a product that people want to buy- more power to them. What i don't like is the people who made the decision that outsourcing jobs was a good idea.
The real point of this diatribe? Someone needs to found a studio that will do that, if that's how the industry works now, no one does animation in-house, then someone needs to make an inbetweens studio in America. There are a ton of people who want to get into animation- i went to school with a bunch of them. Probably i have enough connections to staff a studio like that. i don't really know. I don't really know the size of the staff or the amount of money involved. We'd of course need it to be very cheap, to compete with Korea. Office space is pretty cheap in some places here, and no Aeron chairs for anyone. Is that cheap enough?
This studio would have these benefits:
Rapid turnaround.-It just has to be faster to FedEx stuff to Burbank than to send it overseas.Has to.
No Language barrier.-This shit should be obvious.
No culture differences-This is a little more subtle. Animation depends on physical acting. A lot of physical acting is gestures and poses, a lot of which are culture specific. An American company would know what you mean.
Possibly starting a new industry in the Bay Area.
what do you think?
-jeremy
Wednesday, March 19, 2008
Describe any software quality assurance experience that you have.
I worked as a software tester at SSI and I saw the whole range of changes that go on as a company goes from small to large, swallowing up other companies and being swallowed in turn, as well as the changes the the people around you undergo, being promoted up along different paths, making sometimes horizontal moves, though all starting in the same place-TEST.
What is the shortest amount of time that you have held a job? Why did the job end?
I was a waiter once for about one day. It was a little too much pressure for me and I forgot basic stuff. Also it was a little too real for me. I mean, in software testing, you can make mistakes, and things can go wrong, but in waiting tables, those mistakes can cost someone their lunch, it could be burned or whatever. Real consequences.
Subscribe to:
Posts (Atom)